My older maps. I'd recommend the top 2 for playability, and Kasteel if you fancy seeing
something different :) Kasteel & DM6ish both have r_speed problems, be warned. Soepke is the only one I can't recommend.
Back to all the goodness that
is Aardappel's Maps.
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D M 3 - i s h (dec '98) 
(204k) |
A shameless DM3 rip-off. This one is a lot more compact
than the orginal (almost half the size), and good fun in duels and ffa
(it comes equipped with an extra RL too, rest mostly unmodified). Plays
fast & smooth, and looks neat. |
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S l o p y (sept '98) 
(123k) |
An experimental map with no level surfaces (you have
to try it to understand it). good connectivity, speed, very playable but
lacking in detail (though precise). [MPQ mention
"..be amazed by how much fun it is to play"] |
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D M 6 - i s h (aug '98) 
(437k) |
A blatant copy of DM6 structure with a different design
(I call it a "tribute" :) Plays like the original, looks neat but is a
bit too slow. |
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P a p r i k a (apr '98) 
(338k) |
Another composition of seperately designed chunks of
levels, with some nice rooms. Slightly messy layout but quite playable
and fairly fast. |
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K a s t e e l (dec '97) 
(1100k) |
My second level and already quite nice in places. Structure
is very unlike most quake levels. Interesting architecture, but fiddly
play and unacceptably slow. |
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S o e p k e (oct '97) 
(700k) |
My first level and not particularly brilliant. A composition
of a couple of rooms I made back then, mostly messy. playability and speed
are bearable. |
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