DM3-ish - dec '98 ================================================================ Title : DM3-ish Filename : dm3ish.txt (this readme file) dm3ish.bsp (the level itself) Author : Aardappel (Wouter van Oortmerssen) Email Address : wvo96r@ecs.soton.ac.uk Web Page : http://www.ecs.soton.ac.uk/~wvo96r/quake/ Description : DM map for 2-8 players, another one of my shameless copies of existing maps ================================================================ * Play Information * Single Player : well there are no monsters :) Cooperative : eh? Deathmatch : 6 respawns Difficulty Settings : no New Sounds : no New Graphics : non-quake textures from here and there New Music : no Demos Supplied : no * Construction * Base : new level from scratch Editor(s) used : Qoole Known Bugs : none Build Time : about 5 minutes total Texture Wad used : textures from all over the place Compile machine : pentium pro 200mhz, 128Mb Ram QBSP Time : 2 minutes Light (-extra) Time : 2 minutes VIS (-level 4) Time : 1 minute Summary of the level ==================== I don't know exactly why, but suddenly I felt like making a DM3 clone. I was probably inspired by the huge numbers of misaligned textures in the orginal, and the fact that it plays awkward in most circumstances: up to 3 people it's too big and clumsy, and with more it just has an odd balance. So DM3-ish is a very compact, precisely textured and rebalanced DM3. sizewise it's about half the original with all rooms squeezed into each other and many things simplyfied, so it should be suitable for duels, but it's also a blast in ffa. Just about all items can be found in exactly the same places as in DM3, except for the SNG which has moved to the NG spot, to make place for an extra RL (sorry I had to ;) ============================================================================== * Copyright / Permissions * You now the drill: don't tamper with the archive or anything in it. Cheers. Distribution in any way is ok. Hey, you could even ask me :) Wouter van Oortmerssen (aka Aardappel)