For my Masters and PhD respectively, I embarked on 2 language projects, first the Bla Language (around the concept of first class environments) and the Aardappel Language which is about graphical tree rewriting and distributed computing.
WadC editor: A programming language / procedural map editor for Doom 1 & 2
I created the SHEEP Language for Amiga Inc, which was intended to be the central system scripting language, and CryScript for CryTek.
I created MANY smaller language designs, most not actually implemented, you can find a neat list of all my crazy ideas here: Language Design Overview.
Currently I am working on a game programming language (& engine) called Lobster and still trying to figure out what to do with my automatic refactor system, Restructor