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1tm1_
This one wins all prises in texturing subtlety. Fullbright
of course, making it easier to see where you're going would spoil the fun.
Oh, and did I mention many of the walls are func_illusionary? |
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4playre
If playing in a big fullbright box with teleports to rooms
with silly amounts of items attracts you, try this map. |
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aacyber
A square grid of dark narrow corridors done in 1 blue
texture. |
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alien
You could call it a "concept map" I suppose. |
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anoxia
The placement of brushes and tasteless texture combinations
approach randomness closely. |
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ar
We have a floor, a ceiling, and ... randomly placed divider
walls! woah, lets play deathmatch! This one reminds me of my office. |
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arena
When there's no escape from a big box, and combat between
the bits of wall in the middle is bound to be tough, the least you can
do is go well prepared. |
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arena1
Enjoy running circles round this middle bit while battling
for highly desirable GA's and NG's. |
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arsten
1st prize for most pointless upload to cdrom.com. This
map is a huge box with a watery bit, contains no weapons, is fullbright,
and is not vised (there is no ceiling). |
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bfield
Who needs scale? |
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bigroom
Nicely sculpted, and the ideal battlefield I'm sure. |
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bma12
Some desirable items are available on fast moving platforms...
miss them and you die instantly. |
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boxedin
Map not big enough? just copy some bits around. And what
we lose on qbsp time we can save by skipping light. |
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brasaten
To get the rocketlauncher, you have to go through this
inventive trap twice. It's not easy, and should you fail, you die instantly.
Of course this is far from the only trap like this in the map. Fun for
the family guaranteed. |
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bridges
Like, lots of lava is k3wl d00d! |
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bulka
What! e4m3 has 5 quads?!? I can double that! no triple!
no quadr..., oh and I want at least as many pents too! |
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chambers
Your task, should you accept it, is to find your way to
the RL without getting stuck along the way. |
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cistern
In the "fullbright box" series here is one that makes
you swim to the items. |
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coloseum
To get from A to B in this map, you jump through the lava.
Until you die I suppose. |
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fire2
Texturing must be an artform. |