Wouter's Best Games Of All Times List
| Rank | Genre 1 | Genre 2 | Year | Platform | Name | Most prominent reasons why |
| 1 | FPS | 1996 | PC | Quakeworld (Quake 1) | Most intense multiplayer ever invented, very satisfying physics, weapons and strategic teamplay. 10 years after I first tried it, I am still playing it pretty much every week. | |
| 2 | FPS | 1994 | PC | Doom 2 | fast movement, large battles, great monster variety, large open dynamically changing levels, unique immersive atmosphere, there is still no other singleplayer FPS that does it better. | |
| 3 | Racing | 1998 | PSX | Gran Turismo 2 | fun in racing = speed * control, and this game has more than any other, in an insane variety of forms (cars + tuning), with very satisfying physics. | |
| 4 | TBS | 2002 | GBA | Advance Wars 1&2 | a great variety of very balanced units that can be mastered to perfection makes this the benchmark of TBS games. simplicty + deep gameplay, yes please. | |
| 5 | RTS | 1997 | PC | Total Annihilation | unlike other RTSes shifts the gameplay from micromanagement and tactics to creative strategies, giving endless ways to play. Large unit variety and huge battles don't hurt either. | |
| 6 | RPG | 2002 | PC | Gothic 1&2 | normally game storytelling makes me cringe, but this had me engrossed. Wonderful immersive persistent world with a lot of life and freedom to act. | |
| 7 | TBS | 2002 | PC | Etherlords II | the gamedesign is a streamlined/simplified version of "magic the gathering", but dare I say it is actually better? The large variety of opponents require constant new strategies. | |
| 8 | RTS | Sim | 1995 | PC | Dungeon Keeper 1&2 | building in games to me is tremendously addictive, and here the layout, connections and sizes all affect gameplay deeply. |
| 9 | Racing | 1996 | PSX | Wipeout (1) | well done flying/racing physics with great sense of speed and satisfying learning curve | |
| 10 | RPG | 2002 | PC | Morrowind | huuuge world, very immersive, lots of freedom | |
| 11 | TBS | 2005 | PC | Domination: Massive Assault | amazingly balanced TBS with great interface | |
| 12 | RTS | Puzzle | 2002 | GC | Pikmin 1&2 | the right way to do an "RTS" on a console: no frantic mouse actions, but all action centered around a single character. great puzzles/challenges, wonderful style. |
| 13 | FPS | 1995 | PC | Descent 1&2 | the endless tunnel structures get in your head... very surreal and immersive | |
| 14 | RPG | TBS | 2003 | GBA | Pokemon | the second game where I enjoyed reading the dialogue. interesting world, and fun battle system |
| 15 | RTS | 2004 | PC | Warhammer 40k: Dawn of War | lots of small but significant tweaks to the RTS formula that make it stand above all the usual blizzard/westwood clones. | |
| 16 | RPG | Action | 1999 | PC | Diablo 2 | I still don't know why this should be so addictive, but it is. The crack of gaming. |
| 17 | RPG | 2005 | PC | Fable | The third game with great dialogue. Does a lot of small things right as to what an RPG should be. Sadly no continuous world or as much freedom as promised. | |
| 18 | Puzzle | Action | 1990 | Amiga | Lemmings | puzzle + building + screaming little guys = fun. This game defies genre limits, you might as well add Sim and RTS as additional genres. |
| 19 | Puzzle | Action | 1996 | PSX | Puzzle Bobble / Bust a Move | the best pure puzzle game of all time. genious concept like tetris, but unlike tetris, requires "aim" which linearly balances difficulty. brilliant. |
| 20 | Platform | Action | 1996 | PSX | Jumping Flash | you can jump, then jump 2 times more on the apex of your jump, allowing you to reach insane heights (several hundred meters?), which defined the entire game |
| 21 | Sim | 1989 | Amiga | Sim City (1) | for me, this was all about creating nice city layouts. I couldn't care less about happy citizens. | |
| 22 | Puzzle | Action | 1992 | Amiga | Tetris | no comment :) |
| 23 | FPS | 2001 | PC | Cube/Sauerbraten | my own.. probably my second favourite FPS to play online. | |
| 24 | Racing | 1996 | PSX | Need for Speed (1) | the tracks is what made this game.. very long, made you feel like being on a roadtrip :) | |
| 25 | FPS | 1997 | PC | Jedi Knight (1) | I don't care for star wars at all, but the interesting environments this weird fps engine creates immersed me | |
| 26 | RPG | 1999 | PC | Ultima 9 | big continuous worlds with lots of freedom always get a thumbs up | |
| 27 | FPS | 2000 | PC | Serious Sam (1) | it is really quite monotonous compared to their inspiration (doom), but it somehow keeps you going | |
| 28 | Sim | 2004 | PC | Railroad Tycoon 3 | you can never lay enough track.. | |
| 29 | Action | RPG | 2005 | PC | GTA San Andreas | I must admit I don't care for the "missions", but I spent days just driving around everywhere and doing random stuff. Maybe the biggest game world yet? If only it had better gameplay. |
| 30 | FPS | 1998 | PC | Unreal (1) | great use of scale, a breath of fresh air after quake 1 & 2. | |
| 31 | FPS | 1998 | PC | Quake 2 | Though the multiplayer was a dissapointment, the singleplayer was quite atmospheric |
I must have played hundreds of games in the last 20 years, but I am not one for persisting and finishing them. Most games I toss aside after 1-5 hrs of play when I feel they aren't good. For the enormous amounts of games that exist, there are suprisingly few really good ones, I guess what sets the above ones aside from the rest is that they got quite a bit more intense playtime from me than most games. As you get to the lower half of the table, the ordering is less well defined, and there are probably lots of games I can't recall right now that should be in the list instead. But these are some of the games I can remember. Also I would say that some of the games lower in the table may be a case of "fond memories", but the ones higher up I certainly would enjoy playing them almost as much today as I did when I played them for the first time. Interestingly 5 genres (FPS, RTS, RPG, TBS, Racing) are almost equally represented (there's exactly 2 of each in the top 10!), and this does reflect exactly what I enjoy playing. Probably my least favourite genres (not represented) would be Sports (why o why), Adventure, Rhythm, and Fighting games. I am clearly a PC gamer, but the PSX, Amiga, GBA and GC have quite a few entries too. From the platforms I have owned, the PS2 and C64 do not have any entries. The PS2's best game, Gran Turismo 3, is outclassed by its predecessor, and on the C64 (and Amiga for that matter) I was far too busy programming to play games, 2D games in general never excited me. Something about being in a 3D environment that was my prime motivator to play games. The timeline goes from '89 to NOW, with 94-98 being the era of most of the top games. Some common trends: fun physics and sense of speed, large continuous environments with freedom to do whatever, environments far from "reality", building/creating, variety in gameplay elements, streamlined controls, simplicity, obsessive compulsive collecting :)
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