DM4-ish for Q2 - february 1999 ================================================================ Title : DM4-ish for Q2 Filename : dm4ishq2.txt (this readme file) dm4ishq2.bsp (the level itself) Author : Aardappel (Wouter van Oortmerssen) Email Address : wvo96r@ecs.soton.ac.uk Web Page : http://www.ecs.soton.ac.uk/~wvo96r/quake/ Description : DM map for 2-4 players ideally, imitation of Q1 DM4 ================================================================ * Play Information * Single Player : well there are no monsters :) Cooperative : eh? Deathmatch : about 5 respawns Difficulty Settings : no New Sounds : no New Graphics : no New Music : no Demos Supplied : no * Construction * Base : new level from scratch Editor(s) used : Qoole Known Bugs : falling in the lava kills you Build Time : about 4 minutes Texture Wad used : textures from all over the place Compile machine : pentium pro 200mhz, 128Mb Ram qbsp3 Time : 10 seconds qrad3 (-extra) Time : 4 minutes qvis3 Time : 10 seconds Summary of the level ==================== This is a convertion to Q2 of my most popular level to date, DM4-ish. The original was inspired by Q1's DM4 map, though a lot of people say they can't tell. check out the orginal on my homepage. This conversion remains faithfull to the original (read I couldn't be arsed to change much about it), i.e. the Q1 style fast ladder remained, and the user of colored light is minimal (just from the lava). The map contains 2 RL, 1 GL, 1 RG, 1 CG, 1 SSG, 1 MG, and tactically placed ammo for all of them. It contains a RA, a YA and a HH, and of course a QUAD. my first and probably last Q2 map, as I really don't enjoy playing it. from the original readme: Don't know why, but I suddenly felt the urge to make a DM4 clone, and I slapped this together in basically 1 day. It contains exactly all items that DM4 contains, and in the corresponding same place. Architecture: in general a lot roomier and plays smoother. Connectivity: by changing the way corridors bend I was able to remove all teleporters by simply joining the ends. This did change some of the connectivity though as the RA "tele" now works 2 ways. Also I couldn't resist making sure the RL/HH isn't a dead end anymore (you'll have to pop your quad grenades in two directions now, sorry). ============================================================================== * Copyright / Permissions * You now the drill: don't tamper with the archive or anything in it. Cheers. Distribution in any way is ok. Hey, you could even ask me :) Wouter van Oortmerssen (aka Aardappel)