Curvy - November 2000 ================================================================ Title : Curvy (aka Slopy:Arena) Filename : curvy.txt (this readme file) curvy.pk3 (the level itself) Author : Aardappel (Wouter van Oortmerssen) Email Address : aardappel@planetquake.com Web Page : http://www.planetquake.com/aardappel/ Description : DM map for 2-4 players ideally, VERY experimental, made out of 100% curves. No bot play. ================================================================ * Play Information * Single Player : no bot file Cooperative : eh? Deathmatch : about 5 respawns Difficulty Settings : no New Sounds : no New Graphics : no New Music : no Demos Supplied : no * Construction * Base : new level from scratch Editor(s) used : Quark Known Bugs : motion sickness Build Time : 1 minute Texture Wad used : none Compile machine : pentium pro 200mhz, 128Mb Ram, v3 Summary of the level ==================== This level is mostly meant as an experiment, and is barely playable. It is a map that consists entirely (bar caulk brushes) out of curves (patches). The history of this map goes a long way back: when I first started editing Quake (1) I wanted to make a curvy hallway much like the ones you find in this map, but didn't really succeed because quake/qbsp/vis collectively barfed at it, because the brushwork was becoming WAY too complex. Simpler versions of this experiment can be found in 2 Quake maps of mine, and the levelshot and the level title hint at them :) With Q3 I finally could implement my idea the way it was meant to be done. At some point I threw all my little curve experiments together into a single map, and added some items so it is barely playable. Somehow curves are not that easy to navigate though, so don't expect great playability. And I didn't even bother to put any kind of thought into the texturing either, sorry. The bot file is missing, simply because bspc choked on the map and wouldn't produce an .aas file. .arena isn't much use without bots either. Oh and if you don't like my little gameplay hack (haste), bad luck. Not my fault Q3 is too slow without it. I hope mappers will see this map and get more creative with curves, as use of curves sofar has been frighteningly unoriginal. Just how many prefab arches can you take? A .map is included for whoever is interested. ============================================================================== * Copyright / Permissions * You now the drill: don't tamper with the archive or anything in it. Cheers. Distribution in any way is ok. Hey, you could even ask me :) Wouter van Oortmerssen (aka Aardappel)