SP (roughly in chronological order or play): castleof: 7 acurate quake e1m2 reproduction [2000] 10sector: 9 (32) some of the most stunning sp maps ever... gameplay varies chord3: 7 tough gameplay, but nicely made small map classic6: [see class_ep] classic7: [see class_ep] fuct: gladiatr: kboom12: kzdoom3: kzdoom4: msbase99: prwrdxws: prwrnxs6: realm: swblstcs: complex: huuge map with several big buildings tun-run: 6 good detail but not so interesting gameplay bigopen: 7 huuge and fun because of that blastem2: 6 non linear gameplay (kill the keens), hard at first, frustrating later but still interesting blood: 7 very old but detailed for its time, good moving sectors, frustrating key search (from damaul) gallows2: 5 tough map with various undetailed rooms, 2 cyberdemons in pits, nazis, ambushes etc. gameplay is fair though. [2001] swockham: 4 small map with decent brick/metal flayob01: 5 decent detail, overly hard (little health), small painevil: 7 very tough but good gameplay, nice green/metal detail msok: 7 big green brick metal indoors, nice light, gameplay neutral 01fava: 4 supposedly a classic, e1 style 6fiffy0: 4 decent detail, typical annoying fiffy gameplay ash2ash: 7 very extensive and varied map, decent detail, hard but ok gameplay dark_c: 6 (2) infiltrate a very big castle, nice, but average gameplay hoover: 8 very atmospheric canyon around dam, with decent gameplay nightwing: 10 (4) incredible maps, especially map03/04, a beatiful castle on several very high rock structures njtrain: 7 fun scripted gameplay: run back and forth train in set time njthief1: 7 good detail, slopes, and old city style texturing, decent gameplay demonizd: 6 (2) huge maps with tons of great detail, but too hard to play. zdoom. warcade5: 8 small relative vertical map with very good gameplay mtfire09: 6 fun to play but too easy, huge distances, sprawling rocky red hallways with occasional big space, no detail bdm2_f: 7 fun multilevel big arena, moderately non linear ser3lv11: 8 beautiful rooms & great detailing all in brick/metal style, small, fun to play westfort: 6 nice small nonlinear gameplay! far too easy even on uv anomaly2: 5 ok little e4 style map mbase: 4 big e1 style bland, not v entertaining bfl: 9 very nice high detail brick map with good fights pain: 5 very pretty gothic style map with dumb unbalanced gameplay flayobs3: 6 decent detail, broken gameplay swomega: 7 flat repetitive base style, but nice non linear gameplay self-ep: 10 (3) great simple but original & atmospheric maps + top notch classic doom gameplay! inner_o: 4 big scale map with little to no enemies? pit: 6 same as pain, highly terrassed sectors dmanse: 3 square small mazelike big building, with hard but just fair gameplay shock: 6 e1 style with good monster placement, switch puzzles b79purge: 6 huuuuge map with mountains, though so-so gameplay bishop: 5 (4) nice castle like maps, but insanely easy on uv? gather2: 5 starts out really crap, but the later levels are decent terrere1: 6 nice varied little map, but very short msbase67: 5 incoherent boring map but with inventive end kzdoom5: 10 non-linear hide & seek tech bases intermixed with valleys of trees & roads thru them, with almost perfect gameplay, great from all angles monster attacks that give not a second to breathe. vrack: 8 boring but good detail tech stuff, with excellent gameplay (except for nukage bit) strong: 6 big! messy gameplay but decent, bit nonlinear, some new textures. ch_retro: 7 another boring e1 copy, but plays well pstlevm: 6 good detail, new tex, uninspiring gameplay coecits: 6 huge big open castle, gameplay unbalanced 1fiffy3: 3 yawn. has thick retaining walls. voidshp2: 2 boring fiddly gameplay (oldstuff) cwave: 5 repetitive hallways with a morse quiz at each end, and way too easy sac_bld: 7 huge marbleish greek style buildings with decent detail, gameplay weak class_ep: 8 very solid & fun gameplay, if a bit unoriginal scenery vrack2: 8 overly detailed tech base, very good gameplay, except for some traps kzdoom2: 9 like kzdoom5, near perfect gameplay phobia: 8 stunning atmosphere, but not v playable (low fps & fiddlyness) dodead: 8 (9) [3] e1 replacement, v nice gameplay, bit easy dmonfear: 7 (32) [3] all small dm style maps, ok detail, solid gameplay, nice split-combined textures, too many small rooms prwrangl: 6 average map, not very coherent in any way nexus: 3 supposed to be arcade style, but dumb difficult rooms qdoom: 7 (12) very dissapointing visually, and slow paced gameplay. Some nice touches though. cydreams: 5 (32) run for switches to kill cyberdemons in different ways. besides the original idea, very dumb, and not a lot of variation. par1-4: 6 very detailed maps but annoying gameplay, couldnt run all of em kzdoom6: 8 very good but not quite like 5 kzdoom7: 9 extensive use of slopes in meaningfull ways. massm: 2 annoying & boring gameplay, scripting that makes you cringe, and with the odd exception, crap mapping. zdoom 1.22 only temple2: 8 (4) great detailed grand architecture dressed up in q1/2/3 textures decent gameplay only let down by excessive searching (hub). grenian: 6 (15) [3] decent if easy gameplay, some original architecture style, good variation, but let down by mazes & searching deleted: 7 nice detail but short & shallow sincity: 8 very high detail, okish gameplay md: 3 another pointless cyberdemon puzzle wad slayer: 9 (11) great intense gameplay, fair, nice doom2 style maps pd-evil: 5 boring 1 monster at a time e4 map pd-trsk: 6 slightly nicer design as evil, still bad gameplay pd-base: 6 boring tech base, but better gameplay as previous 2 laitos: 6 decent e1 style map, bit mazy vrlg_3t: 6 nice designs, ok gameplay, small terrer2: 6 detailed, but not very special otherwise pleiades: 7 (11) [3] inspiring huge space environments with eye for detail, let down my seeming random gameplay and bad item/monster placement and a lot of searching nuts: 1 map to test your cpu: 10000 monsters in a room doomtown: 7 (3) very similar style to tunrun, but better gameplay doomres: 7 (5) hi detail realism stuff, almost copied straight out of q2, but yawn gameplay. ruinbros: 9 (11) great diverse architecture and detail, fresh (hexen2) texturing, and solid doom gameplay! equinox: 10 (13) totally amazing.. super large scale very nice tech architecture with superb gameplay.. last map ott nulspace: 8 extensive map with decent detail, and nice roaming gameplay herian2: 8 (32) amazing natural/medieval environments in hexen/quake textures, put down by the most illogical level progression ever (key/switches etc.) and uneventful gameplay (few monsters / too much ammo/health). av: 10 (32) oldskool brutal gameplay, almost hr but better balanced, lots of variance in maps, but quite a lot of very nice areas. [2002] fragport: 6 (32) very lo-fi attempt at realism mapping.. has occasional nice area, gameplay is solid, balanced & predictable, but fun, not v complex eagoth2: 5 small tight pretty gothic map, not very special gameplay eaeuro02: 8 [3] massive hr style map, difficult at first, then fun 5th-project: 7 (8) e1 replacement, all new textures (!), very nice areas, gameplay easy, bit searchy. eaeuro01: 7 [3] like euro2, but more tradional and easier. eagoth1: 5 [3] like goth2 rakehell: 1 (3) very lame repetitive maps with dumb railgun mod intent: 6 (7) starts out very boring (no ssg till map04 and low items) then picks up a bit. mostly narrow hallways but decent detail. sc: 7 (7) e1 style map with nice detail, fun gameplay but no ssg till map05 seraph: 4 (4) really dumb gameplay ideas 6fiffy6: 6 weak gameplay (no ssg) lots of real & fake slopes oneweek: 7 (11) [3] varying quality map set, but some really intense HR maps lateron dark7: 7 (7) all q2 textures and architecture, good detail & fun tripwire: 5 crap looking map but decent gameplay wicked_3: 5 very short and nothing special phm2: 6 [4] fun but very short & simple rd1m1: 7 [4] great gameplay and decent detail, but short osp: 6 [4] fun e1ish gameplay master: 4 (3) [4] illogical puzzle design, not enough ammo, with some nice bits DM: d2qdm2: 8 pretty acurate quake dm2 clone idmap01: 4 uninspiring official dm map gothic2: 9 some beautiful maps sldm: 9 more prettyness ikbrowny: 10 stunning "minimalism" in design dmdsacdm: 9 pretty dm maps dmddkdm1: 9 probably prettiest doom dm map to date (q3dm1 clone) whirl: 8 first map with extensive slopes... good detail vortexdm: 3 green box arena pobla4: 7 quite nice dm1 clone (bsp) maptest2: 7 nice dm2 inspired map (bsp) damn2: 8 very cool round & off grid map layout! quakedm: 4 dm1 clone but not as good as pobla4: bland & teles to make 2 levels dm3: 6 dm3 clone reasonably faithful, but unnecessary teles marina: 7 cool marina with underwater bit thru teleporting slantdm2: 4 early map with slopes, very plain mdm5: 5 almost entirely grey, decent detail but boring, bad light mdm6: 7 brick/metal good detail but uniform amber06: 6 one good detail dm map brick/metal/wood/blood + some other maps that are more like architectural demos. lgdm01: 7 nice looking ikbase map q1bdm: 6 ikbase map, looking more like sp layout