Games, Engines, Editors, Maps
Here are some of the game related projects I have worked on:
Engine Work
- With many others, the CryEngine for Far Cry. Also contributed to the engine behind the latest SimCity and Borderlands 2.
- The Cube and Cube 2 / Sauerbraten engines
- The engine part of my game programming language Lobster
- A variety of graphics / engine experiments.
- A specialized top down engine for strategy games (see GREED Game).
- 2 different hacks to the quake engine: Fisheye Quake and PanQuake
Games / Game Design
- Unfinished game prototypes.
- My puzzle-RPG Avoid The Monsters.
- The single and multiplayer FPS gameplay for Cube 1 & 2 games.
- Game design & production for 3rd Space Incursion game.
- various strategy designs for the GREED Game.
- RPG design for EisenStern (canceled).
- Some mobile games for older platforms.
Level Design
- Quake maps
- Doom maps
- Maps for Cube 1 & 2 such as aard3c.
Level Design Tools
- The in-game editor for Cube 1 & 2
- WadC editor: A programming language / procedural map editor for Doom 1 & 2
Other
- Square, a font for roguelike games.